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Answer by Glister

It may be that photonView.isMine expects to be part of a script attached to a GameObject. I am curious if this script will work if you attach it to the player prefab. Have one script instantiate the...

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Answer by Glister

You can find an excellent resource for that here: [http://www.squidoo.com/how-to-make-a-mmorpg][1] Also here is a link to a game design document: [baldwin game design template][2] there are many...

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Answer by Glister

Try placing `spawned = 1;` before the call to the function spawnend. It also looks as though you are resetting spawned to 0 at the end of spawnend and have the call for spawnend in the update function....

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Answer by Glister

I think your on to the right idea with having two separate images if you want the button to appear depressed. I don't believe there is an easy way to make the buttons appear to be depressed when the...

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Answer by Glister

if you want it to call kill self on a collision and not after three seconds you would change your code to: #pragma strict var Jack : GameObject; function KillSelf () { var JackBreak = Instantiate(Jack,...

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Answer by Glister

The code has no errors at first glance. I copied and pasted it looked fine I hit play and your right it literaly crashed unity. I had to force it closed to get out. but on closer inspection you do not...

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Answer by Glister

It is really hard to say for sure what you are missing without being there. A few things to test. Take your computer to your coleagues house and hook up to the network through his router your should be...

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Answer by Glister

I believe what you are looking for are called operators. more than likely you are interested in the "Or" and the "And" operators. If you would like to make sure conditions 1 and condition 2 are true...

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Answer by Glister

It may be that photonView.isMine expects to be part of a script attached to a GameObject. I am curious if this script will work if you attach it to the player prefab. Have one script instantiate the...

View Article


Answer by Glister

You can find an excellent resource for that here: [http://www.squidoo.com/how-to-make-a-mmorpg][1] Also here is a link to a game design document: [baldwin game design template][2] there are many...

View Article

Answer by Glister

Try placing `spawned = 1;` before the call to the function spawnend. It also looks as though you are resetting spawned to 0 at the end of spawnend and have the call for spawnend in the update function....

View Article

Answer by Glister

I think your on to the right idea with having two separate images if you want the button to appear depressed. I don't believe there is an easy way to make the buttons appear to be depressed when the...

View Article

Answer by Glister

if you want it to call kill self on a collision and not after three seconds you would change your code to: #pragma strict var Jack : GameObject; function KillSelf () { var JackBreak = Instantiate(Jack,...

View Article


Answer by Glister

The code has no errors at first glance. I copied and pasted it looked fine I hit play and your right it literaly crashed unity. I had to force it closed to get out. but on closer inspection you do not...

View Article

Answer by Glister

It is really hard to say for sure what you are missing without being there. A few things to test. Take your computer to your coleagues house and hook up to the network through his router your should be...

View Article


Answer by Glister

I believe what you are looking for are called operators. more than likely you are interested in the "Or" and the "And" operators. If you would like to make sure conditions 1 and condition 2 are true...

View Article
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